static const DWORD cs_null_root_signature_code_dxbc[] =
{
    0x43425844, 0x3032c9e9, 0x035e534c, 0x1513248b, 0xdb9ceb89, 0x00000001, 0x00000110, 0x00000004,
    0x00000030, 0x00000040, 0x00000050, 0x000000c0, 0x4e475349, 0x00000008, 0x00000000, 0x00000008,
    0x4e47534f, 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000068, 0x00050050, 0x0000001a,
    0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0400009e, 0x0011e000, 0x00000000,
    0x00000004, 0x0400009b, 0x00000001, 0x00000001, 0x00000001, 0x0a0000a8, 0x0011e012, 0x00000000,
    0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0100003e,
    0x30535452, 0x00000048, 0x00000002, 0x00000002, 0x00000018, 0x00000000, 0x00000048, 0x00000000,
    0x00000004, 0x00000000, 0x00000030, 0x00000001, 0x00000000, 0x0000003c, 0x00000000, 0x00000000,
    0x00000000, 0x00000000, 0x00000000, 0x00000001,
};
#ifdef __GNUC__
#define UNUSED_ARRAY_ATTR __attribute__((unused))
#else
#define UNUSED_ARRAY_ATTR
#endif
UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE cs_null_root_signature_dxbc = { cs_null_root_signature_code_dxbc, sizeof(cs_null_root_signature_code_dxbc) };
#undef UNUSED_ARRAY_ATTR
